This trait CAN take some time to manifest, especially at the start of a new game-maybe about one or two Sim days.įor some inexplicable reason the animation set to this emotion upon selecting it in CAS plays the "Active" animation. ![]() I've played this emotion thoroughly through several full lifespans and, with some tweaks here and there, have gotten it to a point I've not noticed any current errors in active gameplay. "Feeling Inspired" has a 30% chance to spawn at any given time. This six hour buff adds a +3 to inspired, helping the Sim to channel their creativity to become better at their hidden talents blanketed by their sadness. Feeling Inspiredĭepressed Sims can create some of the most beautiful of art when their sadness blossoms into a physical manifestation. As this is a harder emotion to feel, "Feeling Happy" only ticks 15% of the time. There's a silver lining to some clouds, and this buff allows that Sim to see it-even if only for a short time. The second buff is a simple +2 to the happy emotion for three hours. With how crazy highs and lows can be, "Feeling Energized" has a 35% chance to appear. Getting out of bed was just a little bit easier, and the boost to energy can help an otherwise sad Sim overcome the looming doom and gloom for just a little bit. One such upswing is the "Energized" increase, a four buff that adds a +1 to the energized mood. And while they don't affect skill gain and needs too much beyond more than just evening it out to a normal, functioning level, it does make it just that much easier to counter that long sadness debuff. The Positive Buffsīeing depressed does, in fact, still have a few good upswings. The desire to sleep becomes strong, and a Sim on a crash will receive a +3 to the tense emotion for six hours. As with any upswing, the crash that follows can be harsh and unforgiving. This debuff triggers after the below positive buffs time out. Like the former, it lasts only for one Sim hour and gives a +1 weight to the embarrassed emotion. Sims around a Sim with this buff have a chance to receive a proximity debuff called the "Awkward Annie", as they feed off the obvious emotion of their depressed Sim. It has a 70% chance to "pop" when the Sim is around an angry, bored, confident, embarrassed, energized, flirty, playful, sad, tense, or likewise uncomfortable Sim. It is a two Sim hour long debuff with a +2 to uncomfortable. The secondary negative buff is called "Feeling Awkward". It is an hour long-Sim time-debuff that gives the receiver a +1 to sadness, sharing in the moodiness of the depressed Sim. Sims around a Sim with this buff have a chance to receive a proximity debuff called the "Debbie Downer". But not to worry! There are positive buffs included to help counter such a strong sadness that I'll talk about soon. It has a habit of double-ticking back to back, with a +5 to sadness. The primary visible buff is known as "Feeling Depressed", has a 65% chance of "popping", and lasts for 22 Sim hours. Failed interactions have a higher penalty. Friendship and romance between Sims is harder to build.They will have a harder time as a critic or athlete. Depressed Sims have a boost to careers in social media, culinary, entertainer, and painter. ![]() Contrariwise, they will be harder to make confident, energized, happy, and playful.
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